Posted by & filed under Hardcore Games.

No one enjoys being killed by a trap. However, just because it’s not fun to be killed by a trap doesn’t mean they should be banned or have the game modified to remove them.

In the same way that a goalie can sometimes block a player’s shot in soccer, players also understand that goalies are important for keeping a game interesting and that they serve a valuable purpose in soccer.

Traps also serve a valuable purpose in the Hardcore Games. Here’s why:

1. Traps Provide a Challenge

One of the most important things traps do is provide a challenge in the game. They give you an obstacle to overcome in the same way that a goalie is an obstacle in order to score in soccer.

If you remove that obstacle, there is a risk of making the game too easy and taking the challenge and the fun out of it. Yes, it’s not fun to be killed by a trap, but it’s even less fun to not come across any new fighting styles or strategies. Traps are a big factor in providing these new styles. If you find yourself caught in a trap, you now have the challenge of trying to escape it and kill the trapper.

The same can be said for people executing traps. If you want to challenge yourself, try creating a difficult trap in a game. It’s not as easy to do as many people think.

2. Traps Keep You Alert

One of the most important factors in winning an HG match is to pay attention. The quickest way to die is to not see the guy sneaking up on you or not spot the towerer about to stomp you or catch you in their trap.

The risk that traps put on players is a great motivator for them to keep their eyes open for suspicious things. It helps players become better at spotting things that are out of the ordinary and can help save your life.

3. Traps Add Variety

There are dozens, if not hundreds, of different traps that can be done in HG. That means there are hundreds of different strategies and play-styles that players can perform and have to avoid. This variety to Hardcore Games keeps it fun and constantly changing. If you remove traps, you remove these play styles and it makes it much harder for players to find new styles of play.

Those are three important ways that traps help keep the Hardcore Games fun and fresh. Just remember that the next time you find yourself in one.

Ready to build some traps of your own?

Check out these 5 Awesome HG Traps and some Tips on Avoiding Traps in the Hardcore Games!

 

 

Posted by & filed under Hardcore Games, Status Update.

Traps are becoming really popular in the Hardcore Games. However, it’s never been easy to make the classic Minecraft traps with redstone, pistons and levers… until now!

The Redstoner Kit, which was released last week, allows you to easily make traps. Combine this with other kits such as an Endermage and you can have yourself a powerful team!

The Redstoner Kit has the following starting items: 32 pistons, 128 redstone, 16 redstone repeaters, 4 dispensers, and 16 slime balls. No special power or ability — just the items. Let your creativity flourish with this kit!

  • It’s a trap kit! So… you should make some traps. There’s plenty of tutorials online. Emitows, a Brazilian Youtuber, makes some awesome ones. Check them out here!
  • You could make a pit trap. When you pull a lever, blocks vanish underneath your enemy causing them to fall to their death. Or… a lava trap, same idea, but with lava.
  • You could make a staircase trap, where when they walk down the steps, pistons push them off the side to their death. This one is hard.
  • Or… think of your own. Combine with other kits, steal TNT — there’s endless possibilities!

Status Update

General

- Vote for us on Minecraftservers.org to unlock a kit for 3 hours!
- We have partnered with Major League Gaming (MLG), play Minecraft tournaments here on MCPVP!

Hardcore Games

- Challenge kits have been released. Find HG too easy? Try and complete these challenges to earn coins!
New kit rotation!
- Redstoner kit has been released.

MinecraftBuild

Lag issues should now be fixed. A new update was pushed which should increase performance!

Capture the Flag

Mage had a bug fixed which allowed the class to attack teammates.
- /msg and /tell have been fixed.

Sabotage
- There is currently a bug with some players karma not showing correctly. We are looking into this.

Posted by & filed under Community.

Our community would not be the same without our hard working moderators. We wanted to take the time to point out one who is doing an exceptional job — JacobCrofts. He is always active in game, helpful on the forums, and he goes through the hacker reports frequently.

We asked him a few questions about his time here at MCPVP and being a moderator.

 

1) When did you start playing MCPVP and when did you become a moderator?

I first started playing MCPVP in May 2012, after my friend condronk read about the HG server on Reddit and asked if I wanted to try it out. I spent most of my first game fishing in a small pond under a hill, but managed to take second place! I played HG with my friends all summer long, and became a forum moderator in the fall. I was first offered an in-game staff rank in January 2013.

 

2) What is your favorite server to hang out on and play?

I cycle through “favorite servers” whenever I play the same thing for too long. My original favorite server was HG, which I played (and eventually moderated) almost daily for over a year, but I soon became really attached to Smash and started playing that more competitively than I ever played HG. After Smash was removed, I started playing CTF first as Medic and Assassin, but now primarily as Mage.

The best places to hang out are probably KitPvP and Raid, since people can chat in the safety of the spawn area. KitPvP is also the easiest place to build obstacle courses, PvP arenas, and to host other fun events, since it uses the WorldEdit plugin.

 

3) What’s the max number of hackers you can remember banning in a day?

I banned 94 hackers in a single, 24-hour period a few days after I was promoted to primary moderator. Around half of the players I banned were xraying or flying on Raid, and the rest came primarily from KitPvP. This was during mid-August, however, when I wasn’t busy with school. I doubt I could pull that off during the academic year!

 

4) What’s your favorite part about being a moderator?

When I first became a moderator, banning hackers was more fun than anything else. It’s satisfying to be able to jump on a HG server and save somebody’s game unexpectedly. My services as an in-game moderator were more important during my first few months as a moderator than they are now, since we have more active moderators and fewer hackers. Back in early 2013, I could join any full HG server and expect to ban 2-4 people over the course of the game, but now I only encounter a hacker every second or third game on average. KitPvP gets tons of hacker traffic, as always, but there are only a handful of kit servers and plenty of active moderators and hacker reporters so it’s fairly easy to keep the hackers in check on there.

My favorite part of being a moderator now is the flexibility of the position. Since I have no formal obligations, I have a lot of room to be creative; that is, I can help wherever I believe I am needed the most. My primary MCPVP-related goal at the moment is to train players who are interested in becoming trial mods. The first step in this process was the creation of the HRC, which is a Skype-based organization of over one hundred players which gives people the ability to report online hackers directly to MCPVP moderators. In the coming months, I hope to establish a more effective training program for people who, like me when I first joined the MCPVP staff, have no experience in spotting hackers.

 

5) Do you have any tips for those applying for a moderator position?

WiKi_KiKi has already covered this topic very nicely from an admin’s perspective here: http://www.minecraftpvp.com/news/4-tips-on-becoming-a-moderator, but I’ll add a few thoughts of my own.

Since I was the person who first started formally making note of how many hacker reports each player was making, and how consistently accurate the reports were, I’m concerned that I have given some people the wrong idea about what we expect from qualified moderator applicants. Reporting hundreds of hackers is really good for the servers, but it’s not the only thing that matters, nor is it the only way for people to get noticed.

Ironically, when I was first offered mod, I had a grand total of two successful hacker reports. I had never used a hacked client myself, and knew very little about the responsibilities of the MCPVP staff. It took a while for me to figure these things out, but in the end my success had nothing to do with how many hacker reports I had uploaded onto my YouTube channel.

Qualifications such as leadership experience and “people-skills” are a lot more important than most applicants realize. We pay careful attention to the way you communicate with other people in-game, on the forums, and over Skype. Qualified moderators should show us that they can respond to immaturity with maturity, and to nonsense with sense. They should be both honest and cooperative. I was particularly impressed on several different occasions when ordinary players respectfully and intelligently pointed out problems with the way MCPVP is moderated, or even with how I personally manage things, and helped me to become a better moderator as a result.

Naturally, it’s really hard to be noticed if you never talk to us. A lot of people seem frightened to talk to MCPVP mods and admins on Skype especially, or seem excessively formal when they address us, and I’m not entirely sure why that is. If we don’t know anything about you, it’s unlikely that we’ll be willing to trust you with a staff position. So don’t be afraid to chat – we don’t bite, I promise!

 

We’d like to say a big thank you to JacobCrofts and all our moderators. We appreciate the time and hard work you put into our servers.

 

Posted by & filed under Raid.

Mark your calendars! We’re resetting the map on our Hardcore PvP and Raid servers!

The new map will be released for PRO subscribers on Saturday, April 5 at noon CST.

 

To see what time that is for you, click here for a time converter.

 An open release for other subscribers will follow, with the release for the general public TBD.

In this post, we’ll be going over what’s changed since the last reset and what our plans are for the future of Raid.

From now on, we’ll be resetting the maps on both US (raid.us.mcpvp.com) and EU (raid.eu.mcpvp.com) quarterly — every three months from the start of the year. At the beginning of January, April, July and October, give or take a week or two, the map will be reset.

We’ll be continually developing and adding features to keep the Hardcore PvP/Raid scene fresh and exciting.

Xray is the Achilles heel of an SMP server. Xray is more than likely here to stay, and while there are plugins to counter it they’re mostly inefficient and cause a lot of lag, especially on a map of this size. Recently, we’ve been tinkering with anti-xray trying to find that perfect balance of performance and protection, and from what I’ve personally seen, there has been an 80-90% overall decrease.

What’s new since the previous reset:

• Possible to stack potions via the /economy

• Removed nether warp cap

• “/deposit all” command

• “/t i [name]” now works for offline players

• Buckets, gold tools/armor, and horse armor added to the list of salvageable items

• Players that are currently located in the Nether will have red names when typing /track all or /track [name]

• XP bottling: glowstone dust + a glass bottle = an empty XP bottle; right click to store or retrieve XP

• Loads of various cosmetic changes giving most everything a new look

• Ender Dragon: spawns at random, accessible through the portal under spawn and has a unique drop table

• “/1v1″ command – challenge an opponent to a private 1v1

• Map reduced from 30k x 30k (15k borders) to 25k x 25k (12.5k borders)

 

Here’s a couple things you can expect to see in the near future:

Giant Boss

Similar to that of the Ender Dragon, the Giant will have its own unique abilities and loot. The drops, like the Giant, will give you a special ability as well…I’ll let you find out what those are.

Oh, and hold onto the eggs from the dragon if you happen to get any, you’ll need them.

Stats

Partway into the map, we’ll be implementing a stat system that tracks a wide range of different stats in similar format to that of our other gamemodes. From simple things like player and mobs kills, /1v1 wins and ratios to a /balance leaderboard, our goal with these stats is to facilitate more of a competitive aspect to the Hardcore PVP/Raid community. And not only are bragging rights in store for those at the top, but prizes will be on the line, too — more on that subject upon release.

New Tracker Blocks

To spice up tracking a bit, we’ll be introducing two new blocks: Iron and Emerald. Compatible with Obsidian, these two can be used in any configuration as long as there’s a diamond block center and gold block for the tip of the arm. Like Obsidian, the Iron and Emerald blocks will extend the tracker’s range with Iron adding 100 and Emerald adding 250. Click here to read more about how to use trackers in Raid.

Posted by & filed under Community, Guides, Staff.

We are always looking for more moderators and staff on our servers. Every server is in need of more staff, and there will always be a need for active moderators to assist with the community and cheaters. We are extremely grateful for all the volunteers willing to moderate our servers, however I always get asked: “What can I do to increase my chances of becoming a moderator?” — and it’s not the easiest question to answer. I figured I would write a post and give everyone tips on achieving a staff rank on MCPVP.

 

1. Be involved and get noticed

It’s much harder for me to put my trust in to someone I don’t know that well. If I don’t recognise your name, then you need to contribute more and try and get noticed. You can do this by posting on our forums and joining the community, if you’re not much of a forum person – don’t worry! Being active around our social media platforms such as Twitter and Facebook can also help, I am particularly active on Twitter. You can also try and get me on Skype, however I have a large contact list and I’m reluctant to add more people… but you can always try!

You should also consider how you act in-game, if you are friendly and helpful in chat to other players, this can be really helpful. Other moderators often give me recommendations on who should be a moderator based on what they see in-game. Don’t try too hard though, this will make you look too eager – keep it steady and consistent. Doing all of this should make me and other staff notice you, and that’s really important.

 

2. Report Cheaters

Cheaters are annoying for everyone. They ruin games for legitimate players and get unfair advantages over unmodified clients. Our anti-cheat and autoban tackles a lot of the cheaters well, but we need staff to punish them with a ban. We have many tools available for reporting hackers, you can:

  • use the /report feature in-game, or use: http://www.mcpvp.com/cheaterreport
  • join the hacker report skype group (HRC) – please see this thread for more information.
  • email hackerproof@mcpvp.com with the hacker you’ve found and any proof you may have.
  • private message an admin or moderator on our forums about the cheater.

Reporting cheaters shows me that you know what hacks look like without the need for a detection/anticheat. Now I must stress, there is not a threshold/amount of reports needed to become a moderator. Some players have reported lots of cheaters but haven’t been given a chance to be a moderator yet. If this sounds like you, read my other points and see what you can do to increase your chances. I must personally say that contacting hackerproof@mcpvp.com and the skype chat are the most effective methods of standing out. So whenever you find another cheater, try and get proof – any proof at all, and email it – or submit it in the HRC if you have been accepted.

 

3. Submit an Application

We have an application process which gives me an overview of who you are. You can read the application format here – please submit an application if you haven’t already, the email is applications@mcpvp.com. You should be completely honest in your application, don’t lie to make yourself seem like the perfect candidate. Your application allows me to learn more about you, what servers you were a moderator on before and allows me to judge your moderator experience. All applications are read by myself, however I cannot respond to them with a yes/no answer due to the amount of emails we receive. Every email is stored for future open positions.

 

4. Keep at it, don’t give up

Lots of players unfortunately give up too quickly and they don’t allow me the time to learn more about them. If you truly want to help out MCPVP and become a staff member, you should keep at it and be motivated to help out. It’s hard because you will think you aren’t being noticed, but if you’re active in reporting hackers, friendly in chat and you’re fairly active in the community – you most certainly have been noticed. Now you need to be consistent and keep up your hard work, it will eventually pay off. Sometimes this can take a few weeks, or maybe a month or two.. but whatever the time, please don’t give up. I have seen lots of potential moderators completely ruin their chances by thinking they had no chance to begin with.

 

So, there you are — my 4 top tips! You’re not guaranteed to become a moderator by following this advice, but you certainly increase your chances. The process after this is usually a reply to your application asking for an interview, the interview is via text and asks questions about cheats, your mod experience – stuff like that, it’s nothing bad. If you are accepted after the interview you will become a trial moderator on the server you applied for! Some trials last months, others weeks, but you are a staff member and have the chance to become a full moderator. It’s a lot of work — think you can do it? Then start today! :-)

Next weeks blog post will be top tips on the new Copycat kit… and a status update. Thanks for reading!

Posted by & filed under Hardcore Games, Status Update.

Confident in your 1v1 skills? Then Gladiator is the kit for you. It’s a perfect anti-team kit. You start with iron bars, which allow you to create a small arena in the sky to fight an enemy with.

Right click an enemy with your iron bars and the fight will begin. Only one player can make it out alive, so you must fight til the death! My top tips for the Gladiator kit include:

  • Fight a team. Running around as a solo player is often hard, and fighting two or more players makes survival even harder. With Gladiator, you can split a team up and 1v1 fairly without being interrupted by the player’s team. If you win the 1v1, you can fight his teammate in another 1v1. If the player has more than two teammates, then you should try and make the arena fight last longer — hope his teammates run away while you’re busy fighting.
  • At the Feast, you will be able to target one person instead of engaging in a 1v4. Should you win the 1v1, you will also get all their items — which prevents other players at the feast from stealing your items.
  • When at a busy Feast, you will wish you came back later. While you are fighting in a 1v1, people in the Feast will continue fighting. You should try and delay your fight so that the players in the Feast kill each other before killing your 1v1 opponent.

Click here to purchase the Gladiator kit!

Status Update

Global

- We’re testing Headshot! It’s not officially released, we’re still balancing classes and fixing some bugs. But check it out! IP: mcheadshot.com

Hardcore Games

- Acrobat has been re-released!
- Lots of bug fixes, kit tweaks and some challenge kits…
- Beastmaster and Rhino have been retired.
- Even more kit tweaks and bug fixes! Including a Miner kit buff.
- Gladiator kit released.  

Raid

- Little Raid update with some bug fixes and tweaks. Check out the changelog!

Community

- We welcome iThinkFast, theturbokid and pxls as trial moderators.

 

Posted by & filed under Hardcore Games.

Teams are a pretty controversial aspect of the Hardcore Games. Many players feel overwhelmed when it comes to taking on teams. Going up against a team by yourself can be really challenging, but there is hope! Follow these tips the next time you find yourself up against a team.

 

Tips for Taking On Teams in the Hardcore Games:

  • Avoid getting cornered. As long as you can run from a team, there’s still a chance you can beat them. Try to lead them into dangerous areas or through other people fighting.
  • Practice refilling your soup. If you have enough mushrooms and bowls, you can just keep on refilling and fighting.
  • Focus on them one at a time; don’t keep switching back and forth. When you stop hitting them, you’re giving them an opportunity to refill their soup.
  • Use the right kit, it can really help.

 

The Best Kits for Dealing with Enemy Teams:

Gladiator

  • Gladiator allows you to start a 1v1 battle in a private arena with your opponent. Simply right-click an enemy with the iron bars that you start with and you’ll both be sent to the arena. If you win, you’ll be placed right back on the ground where you started. If you lose, you’re out of the game. This allows you to fight enemy team members one at a time.

Tank

  • Tank makes it so when you kill someone, they explode. You also won’t take any damage from the explosions. When fighting a team, try to pick out the most powerful player and kill him first. With a little luck, he’ll blow up and kill the rest of his team. This kit may not be as practical as Gladiator, but it’s a great kit nonetheless.

Madman

  • The Madman kit will effect all players within 20 blocks of you, weakening them more and more depending on how many people are around, and how long they stay near you. This makes it so that when teams are attacking you, they become weaker and weaker over time. It’s very effective in dealing with teams, but it has no effect on 1v1 fights. 

 

Do you have any tips on taking on teams?

 

 

Posted by & filed under Hardcore Games.


Have you had a chance to play on our Hardcore Games servers lately? If so, you’ve probably noticed that the world seems a lot different. That’s because we’ve recently updated HG’s terrain to include some of the new 1.7 biomes from (vanilla) Minecraft, as well as a few of our very own custom-made biomes.

 

Each biome is different and has its own advantages and disadvantages. It’s important that you know what they are if you want to survive as long as possible. So to help you make it to the top, we’ve put together a quick-reference guide containing helpful tips for every biome in HG. Contained in the tips below are some secrets that most players don’t know, so make sure you look carefully!


New Biomes

These are the biomes that we recently added in the the update.
Custom-made biomes include Ice Mountain and Hell.

 


Old Biomes
These are the biomes that have always been a part of the HG terrain.


 


What Lies Ahead

Terrain features to look forward to in the near future

New Biomes

We plan to keep adding new biomes to HG, and we’re always looking for ideas. New biomes should be original ideas (wasteland, cloud islands, cavern depths, etc), different from all the others (both in purpose and appearance), and ultimately fun to come across. Let us know if you have any ideas for biomes you’d like to see in HG!

Custom Structures

It is possible to have custom structures generate randomly throughout the map, and even have them be specific to a certain biome (like desert temples in the desert). We think that adding randomly generated structures would make a great addition to HG.

We’ve even discussed the possibility of including treasure inside some of the structures to encourage exploring a little more. This would encourage players to venture into areas wherein they previously had no incentive to go. We’ll at least give custom structures a try to see how everyone likes it.

Balancing

Expect the current biomes to undergo ongoing changes as we try to get make the environment as balanced as possible. This includes changing a specific biome’s size, appearance frequency, average amount of mushrooms, among other aspects.


Ready to play right now? Just open Minecraft and connect to mc-hg.com!

Posted by & filed under Capture the Flag.

Capture the Flag [mcctf.com] has loads of playability, but if you’ve ever wanted to switch it up a bit, grab a buddy and try out some one these duos.

Below are a few class combinations that have great synergy with each other.

Chemist + Dwarf

Survivabiliy:            █████

Mobility:                  █████

Damage output:     █████

Dwarf’s unique ability to charge its sword while crouching, gradually increasing its power, gives this class the power to deal a devastating amount of damage. With every level, the sharpness enchant on a Dwarf’s sword will grow by 1; for every 3 levels it’ll gain a knockback enchant; for every 5 a Fire aspect enchant.

The downside of Dwarf is that it’s constantly under a Slowness II potion effect that in certain situations can render it quite vulnerable; that’s where Chemist comes in. Chemist can provide a Dwarf with the speed and survivability it lacks in the form of potions. If you’re a Chemist and you’ve got a buddy playing Dwarf, toss a speed, strength and fire resistance potion on the ground below the both of you before you guys leave spawn or hop into a fight. 

The speed will counteract the slowness granting Dwarf extra mobility and fire resistance potions for protection against Pyros and their insta-kill axe. Once you’ve passed level 5 as a Dwarf, you’ll no long have to worry about Pyros as you’ll be immune to their effects. At higher levels it’ll only take a couple hits to kill nearly anyone while playing Dwarf, making these two excellent on maps that are mostly comprised of close quarters combat where you can easily get up close to the enemy.

Ninja + Assassin

Survivabiliy:            ████

Mobility:                  █████

Damage output:     █████

Being stealthy, highly mobile and having a huge damage output makes these two classes great for getting to a specific position, clearing it and leaving without being noticed. Though both Assassin and Ninja are great offensive classes, they have very little means of protection; so enemies you come across need to be dispatched quickly. An efficient way of doing so is to have the Assassin, using its redstone strength boost, focus on targets with stronger armor such as Heavys and Dwarfs, and have the Ninja take down the others.

With the aid of enderpearls, Ninja is a great class for capturing the flag, but can be a bit tough to get into a heavily guarded flag room. An Assassin to run in just before a Ninja, taking out anyone guarding the flag, will ensure a smooth capture. Along with capturing flags, this duo is also great for retrieving them. Their speed and power is perfect for catching up with an enemy that has their team’s flag and taking them out before they’ve a chance to score. With a little coordination these two can be a lethal combination.

 

Medic + Heavy

Survivabiliy:            █████

Mobility:                  █████

Damage output:     █████

The healing capabilities of Medic’s sword combined with the tankiness of Heavy give the two excellent survivability together. The main objective for Medic in this duo is staying alive and keeping the Heavy alive. The most efficient way to go about doing that is keeping the Heavy between you and the enemies at all times and healing when needed. 

As a Medic, you must always be aware of your surroundings — constantly checking and seeing who’s where is a huge part of staying alive. Someone sneaking up behind could spell disaster for you and your buddy. Heavys, your roll is to make sure the Medic is safe and out of harm’s way, killing anyone who’s a potential threat. When used correctly these two are extremely versatile and are great in nearly every situation.

See you out there!

 

 

 

 

Posted by & filed under Hardcore Games, Status Update.

The Checkpoint kit was released a couple of weeks ago, but it is one awesome kit. I couldn’t go without making a post about the kit, so here it is!

Checkpoint gives you the ability to place a checkpoint/warp by putting your nether fence on a block. To teleport to the checkpoint, simply right click your flower pot. However, if you have taken damage within the last 10 seconds, you won’t be able to teleport to the fence. And you can only have one checkpoint active.

Here are my top tips for the kit:

  • Place the fence (checkpoint) somewhere hidden. Other players can easily kill your checkpoint just by punching it, so don’t make it obvious. I think putting it underground or in a cave is safer.
  • If someone is chasing you, wait 10 seconds and you will be able to teleport to your checkpoint. It’s a great kit to avoid fighting — especially if you are low on soup or your armor has broken.
  • When playing with a team, place the checkpoint next to your teammates. Then you can go out and gather supplies such as mushrooms and cocoa beans for your friends, while they mine iron.

 

Status Update

 

General

- Clans have been added. You can create a clan and invite your friends. Check out this post for an introduction to clans, and this post for information on inappropriate clan content.
- Players can now purchase Lifetime PRO (aka. PRO+)

Hardcore Games

- New Kit Rotation!
- The bug with the Mesa biome will be fixed soon.

 Capture the Flag

- Chemist has had a slight nerf: speed 2 changed to speed 1.
- Games have been changed from 30 minutes to 15 minutes.
- 60 second delay between maps!

Minecraft Build

- Some minor bug-fixes (for example: the Achievement alert spam)

Community

- hclewk is doing another Q&A for Feburary. Read more here!