NOTE: This Beginner’s Guide to Kit PVP was written by nintendo_guy and is published here with his permission.
I’m going to be writing a general guide to KitPvP.us. This will hopefully teach you some commands you need to get started. I’m also including some screenshots, so you can understand what everything will look like.
So when you log in for the first time, your inventory will probably look something like this:
You have full iron, a diamond sword, and two hotbars. This is the standard PvP set on KitPvP. Feel free to go out and play with it. When you die in KitPvP, you re-spawn and instantly get the kit again. This is a great way to practice PvP techniques. When you get a kill, or deal damage to a player who dies, you will gain CREDITS.
What are credits? Credits are basically your reward for getting kills, you can use them to buy valuable items. Credits let you buy buffs that I will list momentarily. You do not get all of a player’s credits for killing him. The amount you get is proportionate to the damage you deal.
For example, if a player is worth 10 credits and you don’t kill him, but you deal 10 percent of the damage to him, you will generally get about one credit when he dies.
Here’s how you check your credits:
You’ll see something like this on the right side of your screen. This shows you your stats (Sadly, mine aren’t that great). Your worth shows you how much people get for killing you, on average. If you start PvPing, another “killstreak” row will show up, which tells you how many killing blows you have dealt since your last death. As you can see, I have about 6,000 credits in that photo. Credits let you buy useful packages, which I will list here.
Many packages, when bought, will give you “vulnerability,” you will be blind, slowed, and able to be one-shotted. Don’t buy anything in combat.
Buffs: (Visible with /buffs)
Buffs are powerful items, like sword enchantments, that you can buy to improve your control of the map. If you buy too many of them, you will become “overbuffed” and unable to purchase any more.
Buffs also make you give more credits to killers and gain less for killing, because you are harder to defeat. After buffing yourself, future buffs of the same kind cost more for subsequent levels. Buffs are generally lost when you die.
This is a list of buffs:
Here is what each does:
/knockback – Applies one level of knockback to your sword. Cast repeatedly to gain more levels.
/protect – Adds one level of protection to all your armor. Can’t be used on broken armor, obviously. Cast repeatedly for more levels.
/sharp – Adds one level of sharpness to your sword, can be cast multiple times.
/speed and /strength – Currently disabled.
/diamond – Gives you full diamond. THis gives you more protection AND you can take more hits before your armor breaks.
Neutrals don’t affect your credits. Usually they are simple utility items.
Here is the neutral list:
Here is what each does:
/repair – Sets you back to the default inventory. This repairs armor but takes away your buffs.
/poison – Gives you a splash poison II pot, lasting 16 seconds. Only comes into your inventory if there is space.
/soup – Gives you a single hotbar of mushroom stew.
/refill – Gives you a full inventory of mushroom stew. Twice as long of a vulnerability period as /soup.
Here’s a picture of an inventory with the default kit after /refill:
De-buffs make you weaker. Why, then, do you want to use them? You gain more credits for kills. You can also practice quick hotkeying. However, you will often get targeted when using de-buffs that edit your armor, because people see quick kills. This is somewhat counteracted by the fact that you are worth less.
Here is a list of de-buffs:
/archer – Switches your sword for an infinity bow. A typical Archer inventory:
It also switches out your buffs list. You can only purchase /power with archer:
/power gives you a level of power on your bow. Notice that you cannot buy punch, flame, etc.
/hunger – Toggles hunger on, meaning you can lose hunger and stop regenerating/sprinting. Good for practicing hardcore games full iron combat.
/slow – Gives you the slowness potion effect, as though you were fighting a Hardcore Games snail.
/gold – Switches your iron armor for gold armor.
/leather – Switches your iron armor for leather armor.
That’s everything you can do with credits. Now here is what you might be asking: “You’ve talked so much about credits. Where are all the warps and arenas?” The only warp is the main spawn. However, you can create arenas to 1v1 in!
Start by doing /arena. This message will pop up:
Then, do /arena 1v1. You will be told to select an arena, the only one is /arena simple. Afterwards:
From there, /arena invite playername to invite a player. /arena start when someone accepts. Then, you are teleported to an arena to fight. One of you may be invisible, however, if this happens, try restarting the 1v1. You lose all items when you go to 1v1 – You effectively get a /repair.
Use the terrain to your advantage. It’s fun to use knockback and go to a high place, then knock people off. On this topic, please say “knock someone off” instead of “hit someone off,” even if you mean that you’re knocking someone off of a tower. This could easily be confused for a DDoS threat.
I hope this guide helped you somehow! Thanks for reading, and I hope to see you in-game!