The credit system has been noted of many times in places such as the race of death, hunger games, and more recently kits.
But what will this system end up being like?
Using known facts and some theories I've pieced together a general idea of what it may be like.
NOTE: Most of the things below are theories, nothing is confirmed yet.
HOW TO OBTAIN CREDITS
MAIN/BADGER-
Credits can be obtained using the economy, there will be a gold|credit (1 gold = 1 Credit) exchange rate, which you can easily access and use by doing /exchange.
CTF-
Being on the winning team will result in winning 50 Credits
The top 3 highest kill streaks get an additional 100 Credits
using /switch or playing for less than 3 minutes will result in 0 Credits.
HUNGER GAMES-
Winning Gets You 1,000 Credits with a +10 Credit per kill bonus.
2nd Place will get you 500 Credits
3rd Place will get you 100 Credits
4th Place will get you 50 Credits
5th Place will get you 25 Credits
KITS-
Already exists, see kits.mcpvp.com to try it out!
RACE OF DEATH-
Winning the race results in 5,000 credits with a +10 bonus per kill.
SPENDING CREDITS-
VIP/MVP/Pro-
24 Hour Trial VIP = 500 Credits (Can Only Be Used Once)
24 Hour Trial MVP = 1,000 Credits (Can Only Be Used Once)
24 Hour Trial Pro = 2,000 Credits (Can Only Be Used Once)
1 Week VIP = 30,000 Credits
1 Week MVP = 60,000 Credits
1 Week Pro = 120,000 Credits
1 Month VIP = 120,000 Credits
1 Month MVP = 245,000 Credits
1 Month Pro = 500,000Credits
MAIN/BADGER-
There Will Be A 20|1 Credit|Gold Exchange Rate.
CTF-
24 Hour Trial Of A Premium Class = 1,000 Credits (Can Be Used A Max. Of 3 Times)
Buy A Premium Class Forever = 60,000 Credits
HUNGER GAMES-
24 Hour Trial Of A Kit = 1,000 Credits (Can Be Used A Max. Of 4 Times)
Buy A Kit Forever = 50,000 Credits
KITS-
Already exists see kits.mcpvp.com
RACE OF DEATH-
1 Use Of /tpa = 2,000 Credits
1 Respawn = 2,000 Credits
Speed II For (10:00) = 1,000 Credits
I hope you like this theory and feel free to leave comments below!
Edited by user Sunday, August 12, 2012 2:48:34 PM(UTC)
| Reason: Not specified